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EUROGRAPHICS
2010
Eurographics
14 years 7 months ago
Fitted BVH for Fast Raytracing of Metaballs
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...
CGI
2003
IEEE
14 years 4 months ago
Fast Volumetric Display of Natural Gaseous Phenomena
Mesh simplification algorithms play an important role in computer graphics. In particular, view-dependent simplification methods are utilized widely to reduce the geometric comp...
Stefan Röttger, Thomas Ertl
PVG
2003
IEEE
165views Visualization» more  PVG 2003»
14 years 4 months ago
A PC Cluster System for Simultaneous Interactive Volumetric Modeling and Visualization
A number of problems are well suited for volumetric representation for both simulation and storage, however, the large amount of data that needs to be processed and rendered with ...
Shigeru Muraki, Eric B. Lum, Kwan-Liu Ma, Masato O...
SIGGRAPH
1994
ACM
14 years 2 months ago
A fast shadow algorithm for area light sources using backprojection
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
George Drettakis, Eugene Fiume
APCCAS
2006
IEEE
261views Hardware» more  APCCAS 2006»
14 years 22 days ago
A Grouped Fast Fourier Transform Algorithm Design For Selective Transformed Outputs
- In this paper, the grouped scheme is specially applied to compute the fast Fourier transform (FFT) when the portions of transformed outputs are calculated selectively. The groupe...
Chih-Peng Fan, Guo-An Su