This paper proposes a method to find the most suitable architecture for a given response time requirement for Example-Retrieval (ER), which searches for the best match from a bulk...
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
We propose to combine two approaches for modeling data admitting sparse representations: on the one hand, dictionary learning has proven effective for various signal processing ta...
Using FPGAs to accelerate High Performance Computing (HPC) applications is attractive, but has a huge associated cost: the time spent, not for developing efficient FPGA code but fo...
We present PacketShader, a high-performance software router framework for general packet processing with Graphics Processing Unit (GPU) acceleration. PacketShader exploits the mas...
Sangjin Han, Keon Jang, KyoungSoo Park, Sue B. Moo...