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» Phase Based Modelling of Dynamic Textures
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NECO
2010
147views more  NECO 2010»
13 years 6 months ago
Connectivity, Dynamics, and Memory in Reservoir Computing with Binary and Analog Neurons
Abstract: Reservoir Computing (RC) systems are powerful models for online computations on input sequences. They consist of a memoryless readout neuron which is trained on top of a ...
Lars Büsing, Benjamin Schrauwen, Robert A. Le...
TSD
2004
Springer
14 years 1 months ago
Dynamic Unit Selection for Very Low Bit Rate Coding at 500 bits/sec
This paper presents a new unit selection process for Very Low Bit Rate speech encoding around 500 bits/sec. The encoding is based on speech recognition and speech synthesis technol...
Marc Padellini, François Capman, Genevi&egr...

Source Code
2556views
15 years 5 months ago
Blender: Open Source 3D Computer Animation Suite
"Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and oth...
ICIP
2006
IEEE
14 years 9 months ago
Image-Based Simulation of Gaseous Material
We present a method for real-time image based simulation of gaseous material such as fire and smoke. We model the kinematics of these phenomena by a mass-spring system, and their ...
Murat Balci, Mais Alnasser, Hassan Foroosh
CGF
2000
174views more  CGF 2000»
13 years 7 months ago
Multiresolution shape deformations for meshes with dynamic vertex connectivity
Multiresolution shape representation is a very effective way to decompose surface geometry into several levels of detail. Geometric modeling with such representations enables flex...
Leif Kobbelt, Thilo Bareuther, Hans-Peter Seidel