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CRV
2006
IEEE
176views Robotics» more  CRV 2006»
13 years 9 months ago
Stereo Retinex
The retinex algorithm for lightness and color constancy is extended to include 3-dimensional spatial information reconstructed from a stereo image. A key aspect of traditional ret...
Weihua Xiong, Brian V. Funt
CVPR
2009
IEEE
15 years 2 months ago
Retrographic sensing for the measurement of surface texture and shape
We describe a novel device that can be used as a 2.5D “scanner” for acquiring surface texture and shape. The device consists of a slab of clear elastomer covered with a refl...
Edward H. Adelson, Micah K. Johnson
PR
2010
148views more  PR 2010»
13 years 5 months ago
Registration and interactive planar segmentation for stereo images of polyhedral scenes
We introduce a two-step iterative segmentation and registration method to find coplanar surfaces among stereo images of a polyhedral environment. The novelties of this paper are:...
Javier-Flavio Vigueras, Mariano Rivera
PAMI
2007
241views more  PAMI 2007»
13 years 7 months ago
Extreme Compression and Modeling of Bidirectional Texture Function
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Michal Haindl, Jirí Filip
PAMI
2010
158views more  PAMI 2010»
13 years 5 months ago
A Self-Calibrating Method for Photogeometric Acquisition of 3D Objects
— We present a self-calibrating photogeometric method using only off-the-shelf hardware that enables quickly and robustly obtaining multi-million point-sampled and colored models...
Daniel G. Aliaga, Yi Xu