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AAI
1998
112views more  AAI 1998»
13 years 8 months ago
The Robocup Physical Agent Challenge: Phase I
Traditional AI research has not given due attention to the important role that physical bodies play for agents as their interactions produce complex emergent behaviors to achieve ...
Minoru Asada, Peter Stone, Hiroaki Kitano, Barry B...
ACMACE
2008
ACM
13 years 11 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
SIGMOD
2008
ACM
138views Database» more  SIGMOD 2008»
13 years 9 months ago
Configuration-parametric query optimization for physical design tuning
Automated physical design tuning for database systems has recently become an active area of research and development. Existing tuning tools explore the space of feasible solutions...
Nicolas Bruno, Rimma V. Nehme
OZCHI
2009
ACM
14 years 3 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
DIMEA
2008
170views Multimedia» more  DIMEA 2008»
13 years 10 months ago
Embodiment in data sculpture: a model of the physical visualization of information
Information is becoming pervasive in the contemporary society, and is increasingly saturating the visual senses and the cognitive efforts of the lay masses. As our attention for v...
Jack Zhao, Andrew Vande Moere