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CSCW
2007
ACM
13 years 7 months ago
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
Physical gaming is a genre of computer games that has recently been made available for the home. But what does it mean to bring games home that were originally designed for play in...
Allison Sall, Rebecca E. Grinter
CE
2004
153views more  CE 2004»
13 years 7 months ago
Let's get physical: The learning benefits of interacting in digitally augmented physical spaces
Much computer-based learning is largely passive, based primarily on task-based, exercise-driven interactions. We argue that computers have greater potential for promoting more act...
Sara Price, Yvonne Rogers
DBPL
1995
Springer
144views Database» more  DBPL 1995»
13 years 11 months ago
An Algebraic Framework for Physical OODB Design
Physical design for object-oriented databases is still in its infancy. Implementation decisions often intrude into the conceptual design (such as inverse links and object decompos...
Leonidas Fegaras, David Maier
DATE
2004
IEEE
138views Hardware» more  DATE 2004»
13 years 11 months ago
Microarchitecture Development via Metropolis Successive Platform Refinement
Productivity data for IC designs indicates an exponential increase in design time and cost with the number of elements that are to be included in a device. Present applications re...
Douglas Densmore, Sanjay Rekhi, Alberto L. Sangiov...
AMAST
1997
Springer
13 years 11 months ago
Refinement Rules for Real-Time Multi-tasking Programs
Abstract. We present several formal program refinement rules for designing multi-tasking programs with hard real-time constraints.
Colin J. Fidge