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OZCHI
2009
ACM
14 years 5 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...
APVIS
2008
14 years 7 days ago
Efficient Rendering of Extrudable Curvilinear Volumes
We present a technique for memory-efficient and time-efficient volume rendering of curvilinear adaptive mesh refinement data defined within extrudable computational spaces. One of...
Steven Martin, Han-Wei Shen, Ravi Samtaney
INTETAIN
2009
Springer
14 years 5 months ago
The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play
This paper reports the design, implementation, and application of a new interface for augmenting performance and play on the low flying trapeze. Sensors were used to gauge the moti...
Anne Hoekstra, Christoph Bartneck, Michael J. Lyon...
DATE
2008
IEEE
113views Hardware» more  DATE 2008»
14 years 5 months ago
Physical Architectures of Automotive Systems
This section will provide insight into new developments and advances in electronics automotive architectures. The design of innovative chip architectures, new upcoming standards f...
T. Forest, Alberto Ferrari, G. Audisio, M. Sabatin...
ICES
2010
Springer
178views Hardware» more  ICES 2010»
13 years 8 months ago
EvoFab: A Fully Embodied Evolutionary Fabricator
Abstract. Few evolved designs are subsequently manufactured into physical objects
John Rieffel, Dave Sayles