A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Several simulation environments exist that create a place in which students can explore scientific phenomena. In this paper, we propose design guidelines for creating a classroom ...
Peter Malcolm, Tom Moher, Darshan Bhatt, Brian Uph...
In this paper, we deal with the problem of determining the best possible physical implementation of an ETL workflow, given its logical-level description and an appropriate cost mo...
As more and more physical information becomes available, a critical problem is enabling the simple and efficient exchange of this data. We present our design for a simple RESTful ...
Stephen Dawson-Haggerty, Xiaofan Jiang, Gilman Tol...