Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient them...
Mark R. Mine, Frederick P. Brooks Jr., Carlo H. S&...
Information regarding the propagation media is typically gathered by conducting physical experiments, measuring and processing the corresponding data to obtain channel characterist...
Kamran Sayrafian-Pour, Wen-Bin Yang, John G. Haged...
Swing That Thing… is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a ...
- Personal robots, which are expected to become popular in the future, are required to be active in joint work and community life with humans. Such robots must have no bad physical...