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» Physically Based Deformable Models in Computer Graphics
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WSCG
2004
224views more  WSCG 2004»
13 years 8 months ago
Modelling Effects of Wind Fields in Cloth Animation
In this paper we show how to incorporate effects of wind fields in cloth animations. We discuss two different approaches to model force fields describing air motion and show how t...
Michael Keckeisen, Stefan Kimmerle, Bernhard Thoma...
PG
2003
IEEE
14 years 19 days ago
Physiologically-Based Modeling and Visualization of Deformable Lungs
A real-time physiologically-based breathing model of lungs under normal and pathological scenario has been conceived and implemented. The algorithm developed for lung deformations...
Anand P. Santhanam, Sumanta N. Pattanaik, Jannick ...
SIGCSE
2003
ACM
198views Education» more  SIGCSE 2003»
14 years 18 days ago
Computer graphics in undergraduate computational science education
Computer graphics forms an important part of a working scientist’s tools. This may be provided by resources with the scientist’s group or by capabilities of the toolkits that ...
Steve Cunningham, Angela B. Shiflet
SGP
2007
13 years 9 months ago
As-rigid-as-possible surface modeling
Modeling tasks, such as surface deformation and editing, can be analyzed by observing the local behavior of the surface. We argue that defining a modeling operation by asking for ...
Olga Sorkine, Marc Alexa
SIGGRAPH
1999
ACM
13 years 11 months ago
View-dependent Geometry
When constructing 3D geometry for use in cel animation, the reference drawings of the object or character often contain various view-specific distortions, which cannot be captured...
Paul Rademacher