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» Physically Based Deformable Models in Computer Graphics
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ICRA
2000
IEEE
125views Robotics» more  ICRA 2000»
13 years 11 months ago
Haptic Interaction with Global Deformations
Force feedback coupled with a real-time physically realistic graphic display provides a human operator with an artificial sense of presence in a virtual environment. Furthermore,...
Yan Zhuang, John F. Canny
PG
2003
IEEE
14 years 19 days ago
Interactive Global and Local Deformations for Virtual Clay
Making virtual modeling as easy and intuitive as realclay manipulation is still an unsolved problem. This paper takes a step in this direction: in addition to offering standard fe...
Guillaume Dewaele, Marie-Paule Cani
MVA
2002
118views Computer Vision» more  MVA 2002»
13 years 7 months ago
Human Spine Posture Estimation from 2D Frontal and Lateral Views Using 3D Physically Precise Spine Model
This paper describes a physically precise spine model and its application to estimate three dimensional spine posture from the frontal and lateral views of a human body taken by t...
Daisuke Furukawa, Kensaku Mori, Yasuhito Suenaga
SIGGRAPH
1999
ACM
13 years 11 months ago
A Perceptually Based Physical Error Metric for Realistic Image Synthesis
We introduce a new concept for accelerating realistic image synthesis algorithms. At the core of this procedure is a novel physical error metric that correctly predicts the percep...
Mahesh Ramasubramanian, Sumanta N. Pattanaik, Dona...
PG
2003
IEEE
14 years 19 days ago
Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping
We present a new approach to the modeling and deformation of a human or virtual character’s arms and legs. Each limb is represented as a set of ellipsoids of varying size interp...
Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert...