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» Physically Based Deformable Models in Computer Graphics
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AMDO
2004
Springer
14 years 23 days ago
Deformable Object Matching Based on Multi-scale Local Histograms
This paper presents a technique to enable deformable objects to be matched throughout video sequences based on the information provided by the multi-scale local histograms of the i...
Nicolas Pérez de la Blanca, José M. ...
AMDO
2006
Springer
13 years 11 months ago
Matching Deformable Features Based on Oriented Multi-scale Filter Banks
This paper presents a technique to enable deformable objects to be matched throughout video sequences based on the information provided by multi-scale Gaussian derivative filter ba...
Manuel J. Marín-Jiménez, Nicolas P&e...
CGI
2006
IEEE
14 years 1 months ago
Skeleton-Based Shape Deformation Using Simplex Transformations
Abstract. This paper presents a novel skeleton-based method for deforming meshes, based on an approximate skeleton. The major difference from previous skeleton-based methods is th...
Han-Bing Yan, Shi-Min Hu, Ralph Martin
SIGGRAPH
2000
ACM
13 years 11 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong
CG
2007
Springer
13 years 7 months ago
Fast continuous collision detection among deformable models using graphics processors
We present an interactive algorithm to perform continuous collision detection between general deformable models using graphics processors (GPUs). We model the motion of each objec...
Naga K. Govindaraju, Ilknur Kabul, Ming C. Lin, Di...