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» Physically Based Deformable Models in Computer Graphics
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TOG
2012
246views Communications» more  TOG 2012»
11 years 9 months ago
Continuous penalty forces
We present a simple algorithm to compute continuous penalty forces to determine collision response between rigid and deformable models bounded by triangle meshes. Our algorithm co...
Min Tang, Dinesh Manocha, Miguel A. Otaduy, Ruofen...
CVPR
2010
IEEE
14 years 1 months ago
Free-Form Mesh Tracking : a Patch-Based Approach
In this paper, we consider the problem of tracking nonrigid surfaces and propose a generic data-driven mesh deformation framework. In contrast to methods using strong prior models...
Cedric Cagniart, Edmond Boyer, Slobodan Ilic
VRST
2004
ACM
14 years 24 days ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...
SIGGRAPH
1994
ACM
13 years 11 months ago
Using particles to sample and control implicit surfaces
We present a new particle-based approach to sampling and controlling implicit surfaces. A simple constraint locks a set of particles onto a surface while the particles and the sur...
Andrew P. Witkin, Paul S. Heckbert
TOG
2008
122views more  TOG 2008»
13 years 7 months ago
Staggered projections for frictional contact in multibody systems
We present a new discrete velocity-level formulation of frictional contact dynamics that reduces to a pair of coupled projections and introduce a simple fixed-point property of th...
Danny M. Kaufman, Shinjiro Sueda, Doug L. James, D...