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» Physically Based Deformable Models in Computer Graphics
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SIGGRAPH
1991
ACM
13 years 11 months ago
A comprehensive physical model for light reflection
Xiao D. He, Kenneth E. Torrance, François X...
SIGGRAPH
1997
ACM
13 years 11 months ago
Anatomically based modeling
We describe an improved, anatomically based approach to modeling and animating animals. Underlying muscles, bones, and generalized tissue are modeled as triangle meshes or ellipso...
Jane Wilhelms, Allen Van Gelder
CORR
2008
Springer
190views Education» more  CORR 2008»
13 years 6 months ago
Chain-Based Representations for Solid and Physical Modeling
In this paper we show that the (co)chain complex associated with a decomposition of the computational domain, commonly called a mesh in computational science and engineering, can b...
Antonio DiCarlo, Franco Milicchio, Alberto Paoluzz...
SGP
2007
13 years 9 months ago
Reconstruction of deforming geometry from time-varying point clouds
In this paper, we describe a system for the reconstruction of deforming geometry from a time sequence of unstructured, noisy point clouds, as produced by recent real-time range sc...
Michael Wand, Philipp Jenke, Qi-Xing Huang, Martin...
ACRI
2004
Springer
14 years 24 days ago
Applying Cell-DEVS in 3D Free-Form Shape Modeling
Modeling free-form shapes in 3D spaces based on strict physical laws require a considerable amount of computation time. Previous experiences with Cellular Automata demonstrated sub...
Pengfei Wu, Xiuping Wu, Gabriel A. Wainer