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» Physically Based Deformable Models in Computer Graphics
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GREC
2003
Springer
15 years 7 months ago
User Adaptation for Online Sketchy Shape Recognition
This paper presents a method of online sketchy shape recognition that can adapt to different user sketching styles. The adaptation principle is based on incremental active learning...
Zhengxing Sun, Liu Wenyin, Binbin Peng, Bin Zhang,...
109
Voted
PADS
1999
ACM
15 years 7 months ago
Scheduling Critical Channels in Conservative Parallel Discrete Event Simulation
This paper introduces the Critical Channel Traversing (CCTJ algorithm, a new scheduling algorithm for both sequential and parallel discrete event simulation. CCT is a general cons...
Xiao Zhonge, Brian Unger, Rob Simmonds, John G. Cl...
VISUALIZATION
1998
IEEE
15 years 6 months ago
Surface reconstruction with anisotropic density-scaled alpha shapes
Generation of a three-dimensional model from an unorganized set of points is an active area of research in computer graphics. Alpha shapes can be employed to construct a surface w...
Marek Teichmann, Michael V. Capps
113
Voted
ICONIP
2004
15 years 4 months ago
An Auxiliary Variational Method
Variational methods have proved popular and effective for inference and learning in intractable graphical models. An attractive feature of the approaches based on the Kullback-Lei...
Felix V. Agakov, David Barber
SIAMSC
2008
125views more  SIAMSC 2008»
15 years 2 months ago
Hybrid Simulations of Reaction-Diffusion Systems in Porous Media
Abstract. Hybrid or multiphysics algorithms provide an efficient computational tool for combining micro- and macroscale descriptions of physical phenomena. Their use becomes impera...
Alexandre M. Tartakovsky, Daniel M. Tartakovsky, T...