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» Physically Based Deformable Models in Computer Graphics
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113
Voted
DCC
2005
IEEE
16 years 2 months ago
When is Bit Allocation for Predictive Video Coding Easy?
This paper addresses the problem of bit allocation among frames in a predictively encoded video sequence. Finding optimal solutions to this problem potentially requires making an ...
Yegnaswamy Sermadevi, Jun Chen, Sheila S. Hemami, ...
119
Voted
CGF
2007
113views more  CGF 2007»
15 years 2 months ago
Real-time homogenous translucent material editing
This paper presents a novel method for real-time homogenous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jens...
Kun Xu, Yue Gao, Yong Li, Tao Ju, Shi-Min Hu
111
Voted
DCC
2001
IEEE
16 years 2 months ago
Video Coding for Streaming Media Delivery on the Internet
We provide an overview of an architecture of today's Internet streaming media delivery networks and describe various problems that such systems pose with regard to video codin...
Gregory J. Conklin, Gary S. Greenbaum, Karl Olav L...
120
Voted
SI3D
1995
ACM
15 years 6 months ago
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...
126
Voted
IEEECGIV
2009
IEEE
15 years 9 months ago
Surface Mesh Segmentation Using Local Geometry
—We present a novel algorithm to segment a 3D surface mesh into visually meaningful regions. Our approach is based on an analysis of the local geometry of vertices. In particular...
Chansophea Chuon, Sumanta Guha