Sciweavers

2114 search results - page 347 / 423
» Physically Based Deformable Models in Computer Graphics
Sort
View
127
Voted
ICVS
1999
Springer
15 years 6 months ago
ADORE: Adaptive Object Recognition
Many modern computer vision systems are built by chaining together standard vision procedures, often in graphical programming environments such as Khoros, CVIPtools or IUE. Typical...
Bruce A. Draper, José Bins, Kyungim Baek
HIPS
1998
IEEE
15 years 6 months ago
Parallel and Distributed Programming with Pthreads and Rthreads
This paper describes Rthreads (Remote threads), a software distributed shared memory system that supports sharing of global variables on clusters of computers with physically dist...
Bernd Dreier, Markus Zahn, Theo Ungerer
112
Voted
CGF
2007
101views more  CGF 2007»
15 years 2 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
MICCAI
1999
Springer
15 years 6 months ago
Optimization Approaches for Soft-Tissue Prediction in Craniofacial Surgery Simulation
Abstract. A system for interactive, 3–D, craniofacial surgery simulation is presented. It is used for the 3–D simulation of osteotomies of the facial and skull bones and for th...
Matthias Teschner, Sabine Girod, Bernd Girod
VMV
2001
131views Visualization» more  VMV 2001»
15 years 3 months ago
Shape Model and Threshold Extraction via Shape Gradients
Shape information is utilized by numerous applications in computer vision, scientific visualization and computer graphics. This paper presents a novel algorithm for exploring and ...
Roger C. Tam, Alain Fournier