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» Physically Based Deformable Models in Computer Graphics
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135
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CHI
2005
ACM
16 years 2 months ago
Smart sinks: real-world opportunities for context-aware interaction
Can implicit interaction with a computer easily drive useful interface improvements in physical world settings? This paper presents a case study presenting multiple such context-a...
Leonardo Bonanni, Ernesto Arroyo, Chia-Hsun Lee, T...
137
Voted
CGF
2006
126views more  CGF 2006»
15 years 2 months ago
Soft Shadow Maps: Efficient Sampling of Light Source Visibility
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by providing visual cues about the shape and position of objects. Several recent alg...
Lionel Atty, Nicolas Holzschuch, Marc Lapierre, Je...
136
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ICCV
2011
IEEE
14 years 2 months ago
Decision Tree Fields
This paper introduces a new formulation for discrete image labeling tasks, the Decision Tree Field (DTF), that combines and generalizes random forests and conditional random fiel...
Sebastian Nowozin, Carsten Rother, Shai Bagon, Ban...
120
Voted
VRST
2009
ACM
15 years 9 months ago
Indexing and retrieval of human motion data by a hierarchical tree
For the convenient reuse of large-scale 3D motion capture data, browsing and searching methods for the data should be explored. In this paper, an efficient indexing and retrieval...
Shuangyuan Wu, Zhaoqi Wang, Shihong Xia
104
Voted
VISUALIZATION
1998
IEEE
15 years 6 months ago
Large scale terrain visualization using the restricted quadtree triangulation
Real-time rendering of triangulated surfaces has attracted growing interest in the last few years. However, interactive visualization of very large scale grid digital elevation mo...
Renato Pajarola