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» Physically Based Deformable Models in Computer Graphics
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SIBGRAPI
2006
IEEE
15 years 8 months ago
Adapted Dynamic Meshes for Deformable Surfaces
Deformable objects play an important role in many applications, such as animation and simulation. Effective computation with deformable surfaces can be achieved through the use of...
Fernando de Goes, Felipe P. G. Bergo, Alexandre X....
PG
1998
IEEE
15 years 6 months ago
Shape Space from Deformation
The construction of shape spaces is studied from a mathematical and a computational viewpoint. A program is outlined reducing the problem to four tasks: the representation of geom...
Ho-Lun Cheng, Herbert Edelsbrunner, Ping Fu
WACV
2005
IEEE
15 years 8 months ago
Fingerprint Deformation Models Using Minutiae Locations and Orientations
Nonlinear deformations in fingerprint images, arising from the elasticity of the skin as well as the pressure and movement of the finger during image acquisition, lead to diffi...
Yi Chen, Sarat C. Dass, Arun Ross, Anil K. Jain
VRST
2003
ACM
15 years 7 months ago
Incremental rendering of deformable trimmed NURBS surfaces
Trimmed NURBS surfaces are often used to model smooth and complex objects. Unfortunately, most existing hardware graphics accelerators cannot render them directly. Although there ...
Gary K. L. Cheung, Rynson W. H. Lau, Frederick W. ...
ICCSA
2003
Springer
15 years 7 months ago
Camera Models and Optical Systems Used in Computer Graphics: Part I, Object-Based Techniques
Abstract. Images rendered with traditional computer graphics techniques, such as scanline rendering and ray tracing, appear focused at all depths. However, there are advantages to ...
Brian A. Barsky, Daniel R. Horn, Stanley A. Klein,...