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» Physically Based Deformable Models in Computer Graphics
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129
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WSCG
2004
159views more  WSCG 2004»
15 years 3 months ago
A Fast Method for Applying Rigid Transformations to Volume Data
Volume rendering is a widespread method for displaying graphical models in fields such as medical visualization or engineering. The required image information is stored in a volum...
Jan Fischer, Ángel del Río
110
Voted
ENTCS
2008
72views more  ENTCS 2008»
15 years 2 months ago
Towards a Notion of Transaction in Graph Rewriting
We define transactional graph transformation systems (t-gtss), a mild extension of the ordinary framework for the double-pushout approach to graph transformation, which allows to ...
Paolo Baldan, Andrea Corradini, Fernando Luí...
TOG
2002
153views more  TOG 2002»
15 years 2 months ago
Octree textures
Texturing using a set of two dimensional image maps is an established and widespread practice. However, it has many limitations. Parameterizing a model in texture space can be ver...
David Benson, Joel Davis
GLVLSI
2010
IEEE
190views VLSI» more  GLVLSI 2010»
15 years 4 months ago
A linear statistical analysis for full-chip leakage power with spatial correlation
In this paper, we present an approved linear-time algorithm for statistical leakage analysis in the present of any spatial correlation condition (strong or weak). The new algorith...
Ruijing Shen, Sheldon X.-D. Tan, Jinjun Xiong
ATC
2010
Springer
15 years 1 months ago
Agent-Augmented Co-Space: Toward Merging of Real World and Cyberspace
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
Ah-Hwee Tan, Yilin Kang