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» Physically Based Deformable Models in Computer Graphics
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CHI
1992
ACM
15 years 6 months ago
A Computational Model of Skilled Use of a Graphical User Interface
This paper describes a computational model of skilled use of a graphical user interface based on Kintsch's construction-integration theory [4, 8]. The model uses knowledge of...
Muneo Kitajima, Peter G. Polson
ICARCV
2002
IEEE
149views Robotics» more  ICARCV 2002»
15 years 7 months ago
A fast method to simulate virtual deformable objects with force feedback
In this paper, we propose solutions to real time simulation and interaction of deformable objects in virtual reality. Firstly, we present LEM - Long Element Method, a method creat...
Kenneth Sundaraj, César Mendoza, Christian ...
CW
2008
IEEE
15 years 9 months ago
Keyframe Based Video Object Deformation
—This paper proposes a keyframe-based video object editing scheme for automatic object shape deformation. Except for object segmentation, several technologies are developed in th...
Yanlin Weng, Weiwei Xu, Shichao Hu, Jun Zhang, Bai...
PG
2000
IEEE
15 years 6 months ago
Interactive Simulation of Surgical Cuts
We present a framework for the interactive simulation of surgical cuts such as being practiced in surgical treatment. Unlike most existing methods our framework is based on tetrah...
Daniel Bielser, Markus H. Gross
VC
2008
100views more  VC 2008»
15 years 26 days ago
GPU-based rendering for deformable translucent objects
Abstract In this paper we introduce an approximate image-space approach for real-time rendering of deformable translucent models by flattening the geometry and lighting information...
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng ...