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» Physically Based Deformable Models in Computer Graphics
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TOG
2002
133views more  TOG 2002»
15 years 2 months ago
Robust treatment of collisions, contact and friction for cloth animation
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics ...
Robert Bridson, Ronald Fedkiw, John Anderson
99
Voted
MICCAI
2009
Springer
16 years 3 months ago
Utero-Fetal Unit and Pregnant Woman Modeling Using a Computer Graphics Approach for Dosimetry Studies
Potential sanitary effects related to electromagnetic fields exposure raise public concerns, especially for fetuses during pregnancy. Human fetus exposure can only be assessed thro...
Jérémie Anquez, Tamy Boubekeur, Laza...
ISWC
2002
IEEE
15 years 7 months ago
Using Wearable Computers to Construct Semantic Representations of Physical Spaces
The representation of physical space has traditionally focused on keyphrases such as “Computer Science Building” or “Physics Department” that help us in describing and nav...
Fernando Diaz
VISUALIZATION
2002
IEEE
15 years 7 months ago
Simulating Fire with Texture Splats
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...
ICCV
2011
IEEE
14 years 2 months ago
A 3D Laplacian-Driven Parametric Deformable Model
3D parametric deformable models have been used to extract volumetric object boundaries and they generate smooth boundary surfaces as results. However, in some segmentation cases, ...
Tian Shen, Xiaolei Huang, Hongsheng Li, Edward Kim...