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» Physically Based Deformable Models in Computer Graphics
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AMDO
2000
Springer
15 years 6 months ago
Analysis of Human Motion Using Snakes and Neural Networks
: A novel technique is described for analysing human movement in outdoor scenes. Following initial detection of the humans using active contour models, the contours are then re-rep...
Ken Tabb, Neil Davey, Rod Adams, Stella J. George
SIGGRAPH
1999
ACM
15 years 6 months ago
Physically Based Motion Transformation
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...
Zoran Popovic, Andrew P. Witkin
CVPR
2007
IEEE
16 years 4 months ago
Delaunay Deformable Models: Topology-Adaptive Meshes Based on the Restricted Delaunay Triangulation
In this paper, we propose a robust and efficient Lagrangian approach, which we call Delaunay Deformable Models, for modeling moving surfaces undergoing large deformations and topo...
Jean-Philippe Pons, Jean-Daniel Boissonnat
CG
2005
Springer
15 years 2 months ago
An experimental exploration of the relationship between subjective impressions of illumination and physical fidelity
Two experiments were carried out to explore the effect of rendering and interface fidelity on subjective impressions of illumination and perceived presence after exposure to a vir...
Katerina Mania, Andrew Robinson
135
Voted
ACMACE
2009
ACM
15 years 9 days ago
Facial caricature generation using a quadratic deformation model
In this paper we propose a novel approach for generating expressive caricatures from an input image. The novelty of this work comes from combining an Active Appearance Model facia...
Mohammad Obaid, D. Lond, Ramakrishnan Mukundan, Ma...