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» Physically Based Deformable Models in Computer Graphics
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122
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TOG
2012
188views Communications» more  TOG 2012»
13 years 4 months ago
Deformable objects alive!
We present a method for controlling the motions of active deformable characters. As an underlying principle, we require that all motions be driven by internal deformations. We ach...
Stelian Coros, Sebastian Martin, Bernhard Thomasze...
ECCV
2008
Springer
16 years 4 months ago
Estimating 3D Face Model and Facial Deformation from a Single Image Based on Expression Manifold Optimization
Facial expression modeling is central to facial expression recognition and expression synthesis for facial animation. Previous works reported that modeling the facial expression wi...
Shu-Fan Wang, Shang-Hong Lai
ICCV
2007
IEEE
16 years 10 months ago
 A Component Based Deformable Model for Generalized Face Alignment
This paper presents a component based deformable model for generalized face alignment, in which a novel bistage statistical framework is proposed to account for both local and g...
Yuchi Huang, Qingshan Liu, Dimitris Metaxas
126
Voted
CVPR
1999
IEEE
16 years 4 months ago
Deformable Template and Distribution Mixture-Based Data Modeling for the Endocardial Contour Tracking in an Echographic Sequence
We1 present a new method to shape-based segmentation of deformable anatomical structures in medical images and validate this approach by detecting and tracking the endocardial bor...
Max Mignotte, Jean Meunier
CGF
2002
145views more  CGF 2002»
15 years 2 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...