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» Physically Based Deformable Models in Computer Graphics
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119
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ECCV
2006
Springer
16 years 4 months ago
Patch-Based Texture Edges and Segmentation
A novel technique for extracting texture edges is introduced. It is based on the combination of two ideas: the patch-based approach, and non-parametric tests of distributions. Our ...
Lior Wolf, Xiaolei Huang, Ian Martin, Dimitris N. ...
TCSV
2008
152views more  TCSV 2008»
15 years 2 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
SI3D
2003
ACM
15 years 7 months ago
An automatic modeling of human bodies from sizing parameters
In this paper, we present an automatic, runtime modeler for modeling realistic, animatable human bodies. A user can generate a new model or modify an existing one simply by inputt...
Hyewon Seo, Nadia Magnenat-Thalmann
153
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ICCV
2007
IEEE
16 years 4 months ago
The Best of Both Worlds: Combining 3D Deformable Models with Active Shape Models
Reliable 3D tracking is still a difficult task. Most parametrized 3D deformable models rely on the accurate extraction of image features for updating their parameters, and are pro...
Christian Vogler, Zhiguo Li, Atul Kanaujia, Siome ...
127
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PC
2007
141views Management» more  PC 2007»
15 years 2 months ago
Physically based simulation of cloth on distributed memory architectures
Physically based simulation of cloth in virtual environments is a computationally demanding problem. It involves modeling the internal material properties of the textile (physical...
Bernhard Thomaszewski, Wolfgang Blochinger