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» Physically Based Deformable Models in Computer Graphics
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123
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3DPVT
2006
IEEE
199views Visualization» more  3DPVT 2006»
15 years 8 months ago
Fast Level Set Multi-View Stereo on Graphics Hardware
In this paper, we show the importance and feasibility of much faster multi-view stereo reconstruction algorithms relying almost exclusively on graphics hardware. Reconstruction al...
Patrick Labatut, Renaud Keriven, Jean-Philippe Pon...
148
Voted
ECCV
2004
Springer
15 years 8 months ago
A 2D Fourier Approach to Deformable Model Segmentation of 3D Medical Images
Anatomical shapes present a unique problem in terms of accurate representation and medical image segmentation. Three-dimensional (3D) statistical shape models have been extensivel...
Eric Berg, Mohamed Mahfouz, Christian Debrunner, W...
93
Voted
DCC
2004
IEEE
15 years 6 months ago
Model Based Optimal Bit Allocation
Modeling of the operational rate-distortion characteristics of a signal can significantly reduce the computational complexity of an optimal bit allocation algorithm. In this repor...
Nasir Rajpoot
134
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HAID
2010
Springer
15 years 18 days ago
Conflicting Audio-haptic Feedback in Physically Based Simulation of Walking Sounds
We describe an audio-haptic experiment conducted using a system which simulates in real-time the auditory and haptic sensation of walking on different surfaces. The system is based...
Luca Turchet, Stefania Serafin, Smilen Dimitrov, R...
124
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SIGGRAPH
1997
ACM
15 years 6 months ago
A framework for realistic image synthesis
Our goal is to develop physically based lighting models and perceptually based rendering procedures for computer graphics that will produce synthetic images that are visually and ...
Donald P. Greenberg, Kenneth E. Torrance, Peter Sh...