Sciweavers

126 search results - page 12 / 26
» Physically based animation of sandstorm
Sort
View
CVGIP
2006
116views more  CVGIP 2006»
13 years 6 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
WSCG
2003
165views more  WSCG 2003»
13 years 8 months ago
Interactive Animation of Cloth Including Self Collision Detection
We describe a system for interactive animation of cloth, which can be used in e-commerce applications, games or even in virtual prototyping systems. In order not to restrict the s...
Arnulph Fuhrmann, Clemens Groß, Volker Lucka...
CACM
2000
101views more  CACM 2000»
13 years 6 months ago
Animating fracture
In this paper, we describe a method for realistically animating ductile fracture in common solid materials such as plastics and metals. The effects that characterize ductile fract...
James F. O'Brien, Jessica K. Hodgins
GRAPHICSINTERFACE
1996
13 years 8 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas
SIGGRAPH
1987
ACM
13 years 10 months ago
Flocks, herds and schools: A distributed behavioral model
The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. But this type of complex motion is rar...
Craig W. Reynolds