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» Physically based animation of sandstorm
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AFRIGRAPH
2006
ACM
14 years 1 months ago
Cost prediction for global illumination using a fast rasterised scene preview
The media industry is demanding increasing fidelity for their rendered images. Despite the advent of modern GPUs, the computational requirements of physically based global illumi...
Richard Gillibrand, Peter Longhurst, Kurt Debattis...
ISMAR
2009
IEEE
14 years 2 months ago
In-place 3D sketching for authoring and augmenting mechanical systems
We present a framework for authoring three-dimensional virtual scenes for Augmented Reality (AR) which is based on hand sketching. Sketches consisting of multiple components are u...
Oriel Bergig, Nate Hagbi, Jihad El-Sana, Mark Bill...
ATAL
2004
Springer
14 years 22 days ago
Universality in Multi-Agent Systems
Much research in multi-agent systems reflects the field’s origins in classical artificial intelligence, showing how various refinements to the internal reasoning of individual a...
H. Van Dyke Parunak, Sven Brueckner, Robert Savit
CGF
2002
107views more  CGF 2002»
13 years 7 months ago
STRANDS: Interactive Simulation of Thin Solids using Cosserat Models
STRANDS are thin elastic solids that are visually well approximated as smooth curves, and yet possess essential physical behaviors characteristic of solid objects such as twisting...
Dinesh K. Pai
EUROGRAPHICS
2010
Eurographics
13 years 8 months ago
Continuum Traffic Simulation
We present a novel method for the synthesis and animation of realistic traffic flows on large-scale road networks. Our technique is based on a continuum model of traffic flow we e...
Jason Sewall, David Wilkie, Paul Merrell, Ming C. ...