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» Physically based animation of sandstorm
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CA
2002
IEEE
13 years 11 months ago
Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion
Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equat...
Hui Fang, John C. Hart
RT
2001
Springer
13 years 11 months ago
Shader Lamps: Animating Real Objects With Image-Based Illumination
We describe a new paradigm for three-dimensional computer graphics, using projectors to graphically animate physical objects in the real world. The idea is to replace a physical o...
Ramesh Raskar, Greg Welch, Kok-Lim Low, Deepak Ban...
SG
2010
Springer
13 years 11 months ago
Applying Mathematical Sketching to Sketch-Based Physics Tutoring Software
Abstract. We present a prototype sketch-based physics tutoring system that combines mathematical sketching, an interaction paradigm that supports construction of dynamic illustrati...
Salman Cheema, Joseph J. LaViola Jr.
ICMCS
2005
IEEE
130views Multimedia» more  ICMCS 2005»
14 years 8 days ago
The photodynamic tool: generation of animation from a single texture image
This paper proposes a new animation editing method for creating animations from a single texture image. A standard warping method can not handle a physical motion effect because o...
Hidetomo Sakaino
ICAT
2003
IEEE
13 years 12 months ago
Real-time Method for Animating Elastic Objects' Behaviors Including Collisions
We present a new real-time method that can animate a moving elastic object that could collide with other objects in a virtual environment. For simulating physical motions of elast...
Takafumi Watanabe, Jun Ohya, Jun Kurumisawa, Yukio...