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» Physically based modeling and animation of fire
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SCA
2007
13 years 11 months ago
Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models
Real-time evaluation of distributed contact forces for rigid or deformable 3D objects is important for providing multi-sensory feedback in emerging real-time applications, such as...
Jernej Barbic, Doug L. James
SI3D
2010
ACM
14 years 3 months ago
Interactive fluid-particle simulation using translating Eulerian grids
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Jonathan M. Cohen, Sarah Tariq, Simon Green
VIIP
2001
13 years 10 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
NPAR
2004
ACM
14 years 2 months ago
Rendering cracks in Batik
We present an algorithm for simulating the cracks found in Batik wax painting and dyeing technique used to make images on cloth. The algorithm produces cracks similar to those fou...
Brian Wyvill, Cornelius W. A. M. van Overveld, M. ...
ETFA
2005
IEEE
14 years 2 months ago
Fork-lift truck simulator for training in industrial environment
: Since their first usage simulators have been employed in training staff in civil aeronautics and in military fields to improve driving skills without compromising safety of peopl...
Massimo Bergamasco, S. Perotti, Carlo Alberto Aviz...