Sciweavers

636 search results - page 39 / 128
» Physically interactive story environments
Sort
View
AAI
2000
122views more  AAI 2000»
13 years 8 months ago
High-Level Interpretation in Virtual Environments
: As Virtual Environments applications become more complex, there is a need to interpret user interaction in terms of high-level concepts. In this paper, we investigate the relatio...
Marc Cavazza, Ian Palmer
MM
2005
ACM
169views Multimedia» more  MM 2005»
14 years 2 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
PRESENCE
2006
104views more  PRESENCE 2006»
13 years 8 months ago
Physically Realistic Virtual Surgery Using the Point-Associated Finite Field (PAFF) Approach
The generation of multimodal virtual environments for surgical training is complicated by the necessity to develop heterogeneous simulation scenarios such as surgical incision, ca...
Suvranu De, Yi-Je Lim, Manivannan Muniyandi, Manda...
HUC
2005
Springer
14 years 2 months ago
Visually Interactive Location-Aware Computing
Abstract. The physical disappearance of the computer, associated with Ubicomp, has led to a number of interaction challenges. Due to the lack of an interface users are losing contr...
Kasim Rehman, Frank Stajano, George Coulouris
ECSCW
2003
13 years 10 months ago
Supporting Collaboration Ubiquitously: An Augmented Learning Environment for Architecture Students
While CSCW research has mostly been focusing on desktop applications there is a growing interest on ubiquitous and tangible computing. We present ethnographic fieldwork and prototy...
Giulio Iacucci, Ina Wagner