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JVCA
1998
90views more  JVCA 1998»
13 years 8 months ago
Interactive rigid body manipulation with obstacle contacts
The interactive manipulation of rigid objects in virtual reality environments requires an object behaviour which is at least physically plausible to be useful for applications lik...
Matthias Buck, Elmar Schömer
HUC
2005
Springer
14 years 2 months ago
To Frame or Not to Frame: The Role and Design of Frameless Displays in Ubiquitous Applications
A frameless display is a display with no perceptible boundaries; it appears to be embodied in the physical world. Frameless displays are created by projecting visual elements on a ...
Claudio S. Pinhanez, Mark Podlaseck
WSC
1997
13 years 10 months ago
AutoMod Tutorial
The AutoModTM simulation system differs significantly from other systems because of its ability to deal with the physical elements of a system in physical (graphical) terms and th...
Matthew W. Rohrer
ICAD
2004
13 years 10 months ago
The Importance of Interaction in Sonification
This paper argues for a special focus on the use of dynamic human interaction to explore datasets while they are being transformed into sound. We describe why this is a special ca...
Andy Hunt, Thomas Hermann
TVCG
2012
182views Hardware» more  TVCG 2012»
11 years 11 months ago
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces
—Immersive spaces such as 4-sided displays with stereo viewing and high-quality tracking provide a very engaging and realistic virtual experience. However, walking is inherently ...
Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie...