— In this paper we present a method for fast surface reconstruction from large noisy datasets. Given an unorganized 3D point cloud, our algorithm recreates the underlying surface...
Zoltan Csaba Marton, Radu Bogdan Rusu, Michael Bee...
We propose a probabilistic formulation of 3D segmentation given a series of images from calibrated cameras. Instead of segmenting each image separately in order to build a 3D surfa...
We present a new level set method for reconstructing interfaces from point aggregations. Although level-set-based methods are advantageous because they can handle complicated topo...
We present a fast deformation-based method for building time-varying surface models of dynamic objects from multiview video streams. Starting from an initial mesh representation, ...
This paper presents a novel approach for creating curvilinear, texture mapped, 3D scene models from a single painting or photograph with no prior internal knowledge about the shap...