Sciweavers

103 search results - page 14 / 21
» Pipeline morphing and virtual pipelines
Sort
View
TITB
1998
135views more  TITB 1998»
13 years 7 months ago
ViVa: the virtual vascular project
The aim of the ViVa project is to develop tools for the modern hemodynamicist and cardiovascular surgeon to study and interpret the constantly increasing amount of information bei...
Gassan Abdoulaev, Sandro Cadeddu, Giovanni Delussu...
CAPTECH
1998
Springer
13 years 11 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
VR
2002
IEEE
174views Virtual Reality» more  VR 2002»
13 years 7 months ago
Immersive and Interactive Exploration of Billion-Atom Systems
We have developed a visualization system, named Atomsviewer, to render a billion atoms from the results of a molecular dynamics simulation. This system uses a hierarchical view fr...
Ashish Sharma, Xinlian Liu, Paul Miller, Aiichiro ...
HOTI
2002
IEEE
14 years 10 days ago
Stable Round-Robin Scheduling Algorithms for High-Performance Input Queued Switches
High-performance input-queued switches require highspeed scheduling algorithms while maintaining good performance. Various round-robin scheduling algorithms for Virtual Output Que...
Jing Liu, Chun Kit Hung, Mounir Hamdi, Chi-Ying Ts...
ACSC
2006
IEEE
14 years 1 months ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...