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» PixelFlow: high-speed rendering using image composition
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FCCM
1999
IEEE
146views VLSI» more  FCCM 1999»
13 years 11 months ago
Sepia: Scalable 3D Compositing Using PCI Pamette
We have implemented an image combining architecture that allows distributed rendering of a partitioned data set at interactive rates. The architecture achieves real-time frame rat...
Laurent Moll, Mark Shand, Alan Heirich
MICCAI
2003
Springer
14 years 8 months ago
Tensor Splats: Visualising Tensor Fields by Texture Mapped Volume Rendering
Abstract. We describe a new method for visualising tensor fields using a textured mapped volume rendering approach, tensor-splatting. We use an image order method to calculate the ...
Abhir Bhalerao, Carl-Fredrik Westin
SIGGRAPH
1998
ACM
13 years 11 months ago
A Shading Language on Graphics Hardware: The Pixelflow Shading System
Over the years, there have been two main branches of computer graphics image-synthesis research; one focused on interactivity, the other on image quality. Procedural shading is a ...
Marc Olano, Anselmo Lastra
NPAR
2006
ACM
14 years 1 months ago
Felt-based rendering
Felt is mankind’s oldest and simplest textile, composed of a pressed mass of fibers. Images can be formed directly in the fabric by arranging the fibers to represent the image...
Peter O'Donovan, David Mould
VISUALIZATION
2003
IEEE
14 years 20 days ago
A Frequency-Sensitive Point Hierarchy for Images and Volumes
This paper introduces a method for converting an image or volume sampled on a regular grid into a space-efficient irregular point hierarchy. The conversion process retains the ori...
Tomihisa Welsh, Klaus Mueller