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» Places in spaces: common ground in virtual worlds
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DARE
2000
125views more  DARE 2000»
13 years 8 months ago
Developing mixed reality boundaries
Our work in the field of mixed reality has been concerned with the development of the mixed reality boundary approach. In contrast to other approaches that focus on superimposing ...
Boriana Koleva, Holger Schnädelbach, Steve Be...
TVCG
2012
185views Hardware» more  TVCG 2012»
11 years 9 months ago
Tuning Self-Motion Perception in Virtual Reality with Visual Illusions
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
HICSS
2006
IEEE
124views Biometrics» more  HICSS 2006»
14 years 23 days ago
A Bridge Home: The Use of the Internet by Transnational Communities of Immigrants
For decades transnational communities of immigrants have used various forms of communication to maintain ties with their places of origin. The Internet constitutes an alternative ...
Celene Navarrete, Esperanza Huerta
SI3D
1999
ACM
13 years 11 months ago
Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications
Users of 3D desktop applications perform tasks that require accessing data storage, moving objects, and navigation. These operations are typically performed using 2D GUI elements ...
Jeffrey S. Pierce, Matthew Conway, Maarten van Dan...
IRI
2009
IEEE
14 years 1 months ago
Using 4KB Page Size for Virtual Memory is Obsolete
A 4KB page size has been used for Virtual Memory since the sixties. In fact, today, the most common page size is still 4KB. Choosing a page size is finding the middle ground betwe...
Pinchas Weisberg, Yair Wiseman