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» Plan Generation and Plan Execution in Agent Programming
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AIIDE
2008
13 years 10 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
MAAMAW
1994
Springer
14 years 11 hour ago
What Ants Cannot Do
What is the relation between the complexity of agents and the complexity of the goals that they can achieve? It is argued on the basis of a fundamental conservation of complexity ...
Eric Werner
ICIDS
2010
Springer
13 years 5 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
ICDE
2010
IEEE
233views Database» more  ICDE 2010»
14 years 1 months ago
Polynomial heuristics for query optimization
— Research on query optimization has traditionally focused on exhaustive enumeration of an exponential number of candidate plans. Alternatively, heuristics for query optimization...
Nicolas Bruno, César A. Galindo-Legaria, Mi...
PVLDB
2008
118views more  PVLDB 2008»
13 years 7 months ago
XTCcmp: XQuery compilation on XTC
XTCcmp, the XQuery Compiler of a native XML database system, extends Starburst's well-known Query Graph Model to serve as an internal representation and basis for query restr...
Christian Mathis, Andreas M. Weiner, Theo Här...