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» Planning 3-D Path Networks in Unstructured Environments
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ISMAR
2008
IEEE
14 years 1 months ago
Virtual redlining for civil engineering in real environments
Field workers of utility companies are regularly engaged in outdoor tasks such as network planning, maintenance and inspection of underground infrastructure. Redlining is the term...
Gerhard Schall, Erick Méndez, Dieter Schmal...
ATAL
2008
Springer
13 years 8 months ago
Simulation of sensor-based tracking in Second Life
This paper describes "Second Life" as a novel type of testbed and simulation environment for sensor-based applications. Second Life is a popular virtual online world tha...
Boris Brandherm, Sebastian Ullrich, Helmut Prendin...
TITS
2011
165views more  TITS 2011»
13 years 1 months ago
Robust Inference of Principal Road Paths for Intelligent Transportation Systems
Abstract—Over the last few years, electronic vehicle guidance systems have become increasingly more popular. However, despite their ubiquity, performance will always be subject t...
Gabriel Agamennoni, Juan Nieto, Eduardo Mario Nebo...
JUCS
2007
133views more  JUCS 2007»
13 years 6 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
COMCOM
2007
84views more  COMCOM 2007»
13 years 6 months ago
A genetic approach for adding QoS to distributed virtual environments
Distributed Virtual Environment (DVE) systems have been designed last years as a set of distributed servers. These systems allow a large number of remote users to share a single 3...
Silvia Rueda, Pedro Morillo, Juan M. Orduña...