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» Planning with Concurrent Interacting Actions
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DEFORM
2000
13 years 10 months ago
Constructing Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal i...
Marcelo Kallmann, Etienne de Sevin, Daniel Thalman...
CVGIP
2006
116views more  CVGIP 2006»
13 years 9 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
IVA
2010
Springer
13 years 7 months ago
Expression of Behaviors in Assistant Agents as Influences on Rational Execution of Plans
Assistant Agents help ordinary people about computer tasks, in many ways, thanks to their rational reasoning capabilities about the current model of the world. However they face st...
Jean-Paul Sansonnet, François Bouchet
ICMCS
2000
IEEE
126views Multimedia» more  ICMCS 2000»
14 years 21 days ago
Interactive Artificial Life based on Behavior and Perception in a Virtual Environment
A cyber-character is a kind of artificial life inhabiting a virtual world. To be a life form in the virtual world, cyber characters need sensors and control systems. The sensor sy...
Hyun Seung Yang, Hyun-jin Park, Yong-Jin Cho
IJCAI
2007
13 years 10 months ago
Mediating between Qualitative and Quantitative Representations for Task-Orientated Human-Robot Interaction
In human-robot interaction (HRI) it is essential that the robot interprets and reacts to a human’s utterances in a manner that reflects their intended meaning. In this paper we...
Michael Brenner, Nick Hawes, John D. Kelleher, Jer...