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AIIDE
2009
13 years 5 months ago
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Chek Tien Tan, Ho-Lun Cheng
IUI
2010
ACM
14 years 4 months ago
A POMDP approach to P300-based brain-computer interfaces
Most of the previous work on non-invasive brain-computer interfaces (BCIs) has been focused on feature extraction and classification algorithms to achieve high performance for the...
Jaeyoung Park, Kee-Eung Kim, Sungho Jo
IUI
2004
ACM
14 years 28 days ago
Choosing when to interact with learners
In this paper, we describe a method for pedagogical agents to choose when to interact with learners in interactive learning environments. This method is based on observations of h...
Lei Qu, Ning Wang, W. Lewis Johnson
ICRA
2002
IEEE
75views Robotics» more  ICRA 2002»
14 years 13 days ago
First Experiment in Sun-Synchronous Exploration
Sun-synchronous exploration is accomplished by reasoning about sunlight: where the Sun is in the sky, where and when shadows will fall, and how much power can be obtained through ...
David Wettergreen, M. Bernardine Dias, Benjamin Sh...
ML
2006
ACM
113views Machine Learning» more  ML 2006»
13 years 7 months ago
Learning to bid in bridge
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It involves four agents rather than two, including a cooperative agent. In additio...
Asaf Amit, Shaul Markovitch