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» Planning with Partial Preference Models
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SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 2 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
NLE
2008
77views more  NLE 2008»
13 years 8 months ago
Generating basic skills reports for low-skilled readers
We describe SkillSum, a Natural Language Generation (NLG) system that generates a personalised feedback report for someone who has just completed a screening assessment of their b...
Sandra Williams, Ehud Reiter
WSC
2008
13 years 10 months ago
Simulation optimization for industrial scheduling using hybrid genetic representation
Simulation modeling has the capability to represent complex real-world systems in details and therefore it is suitable to develop simulation models for generating detailed operati...
Marcus Andersson, Amos Ng, Henrik Grimm
IJAOSE
2010
227views more  IJAOSE 2010»
13 years 7 months ago
Implementing reactive BDI agents with user-given constraints and objectives
CASO is an agent-oriented programming language based on AgentSpeak(L), one of the most influential abstract languages based on the BDI (Beliefs-Desires-Intentions) architecture. ...
Aniruddha Dasgupta, Aditya K. Ghose
SIGMETRICS
2011
ACM
161views Hardware» more  SIGMETRICS 2011»
12 years 11 months ago
Modeling program resource demand using inherent program characteristics
The workloads in modern Chip-multiprocessors (CMP) are becoming increasingly diversified, creating different resource demands on hardware substrate. It is necessary to allocate h...
Jian Chen, Lizy Kurian John, Dimitris Kaseridis