Abstract--There has been growing interest in creating intelligent agents in virtual worlds that do not follow fixed scripts predefined by the developers, but react accordingly base...
Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer...
We dene the probabilistic planning problem in terms of a probability distribution over initial world states, a boolean combination of goal propositions, a probability threshold, ...
Inference in graphical models has emerged as a promising technique for planning. A recent approach to decision-theoretic planning in relational domains uses forward inference in d...