A methodology for controlling uid animations is developed using the concept of an embedded controller. A controller acts as an interface between the animator and a general tool fo...
In this paper, we propose a novel interface for controlling crowd animation. Crowd animation is widely used in movie production and computer games. However, to make an intended cro...
Realism has always been a goal in computer graphics. However, the algorithms involved in mimicking ical world are often complex, abstract, and sensitive to changes in experimental...
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates...
Connelly Barnes, David E. Jacobs, Jason Sanders, D...