Sciweavers

90 search results - page 9 / 18
» Planning-Based Control of Interface Animation
Sort
View
IWC
2007
121views more  IWC 2007»
13 years 7 months ago
Eye movements as indices for the utility of life-like interface agents: A pilot study
We motivate an approach to evaluating the utility of life-like interface agents that is based on human eye movements rather than questionnaires. An eye tracker is employed to obta...
Helmut Prendinger, Chunling Ma, Mitsuru Ishizuka
CHI
2003
ACM
14 years 7 months ago
A fisheye calendar interface for PDAs: providing overviews for small displays
Calendar applications for small handheld devices such as PDAs are growing in popularity. This led us to develop FishCal, a novel calendar interface for PDAs. It supports users in ...
Benjamin B. Bederson, Aaron Clamage, Mary Czerwins...
TVCG
2011
257views more  TVCG 2011»
13 years 2 months ago
A Spatially Augmented Reality Sketching Interface for Architectural Daylighting Design
—We present an application of interactive global illumination and spatially augmented reality to architectural daylight modeling that allows designers to explore alternative desi...
Yu Sheng, Theodore C. Yapo, Christopher Young, Bar...
SI3D
1999
ACM
13 years 11 months ago
UniCam - 2D gestural camera controls for 3D environments
We present a novel approach to controlling a virtual 3D camera with a 2D mouse or stylus input device that is based on gestural interaction. Our approach to 3D camera manipulation...
Robert C. Zeleznik, Andrew S. Forsberg
EDUTAINMENT
2006
Springer
13 years 11 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim