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ICALP
2009
Springer
15 years 11 months ago
Qualitative Concurrent Stochastic Games with Imperfect Information
Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players...
Vincent Gripon, Olivier Serre
AIIDE
2007
15 years 6 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
PADL
2007
Springer
15 years 10 months ago
From Zinc to Design Model
We describe a preliminary implementation of the high-level modelling language Zinc. This language supports a modelling methodology in which the same Zinc model can be automatically...
Reza Rafeh, Maria J. García de la Banda, Ki...
ANLP
1997
103views more  ANLP 1997»
15 years 5 months ago
The NLP Role in Animated Conversation for CALL
Language learning is a relatively new application for natural language processing (NLP) and for intelligent tutoring and learning environments (ITLEs). NLP has a crucial role to p...
Michael Schoelles, Henry Hamburger
ECOOP
2000
Springer
15 years 8 months ago
Extending Moby with Inheritance-Based Subtyping
Classes play a dual role in mainstream statically-typed object-oriented languages, serving as both object generators and object types. In such languages, inheritance implies subtyp...
Kathleen Fisher, John H. Reppy