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IJON
2007
130views more  IJON 2007»
15 years 4 months ago
A model of Frame and Verb Compliance in language acquisition
Researchers studying word learning have discovered that the syntactic frame in which a word appears plays an important role in the interpretation of the word, and this importance ...
Rutvik Desai
ACHI
2009
IEEE
15 years 7 months ago
SCRABBLE.GZ: A Web-Based Collaborative Game to Promote the Galician Language
We present in this paper a web-based version of a Scrabble game, describing its architecture and some implementation details. This architecture makes possible a high degree of int...
Guillermo de Bernardo, Ana Cerdeira-Pena, Oscar Pe...
FLAIRS
2001
15 years 5 months ago
Knowledge on Demand: Human Language Technology for Knowledge and Expertise Discovery
For several years wehave been pursuing a vision of knowledgeon demand,the ability for all users to access knowledgeregardlessof time, location, deviceor level of expertise. This p...
Mark T. Maybury
FSTTCS
2004
Springer
15 years 9 months ago
Visibly Pushdown Games
The class of visibly pushdown languages has been recently defined as a subclass of context-free languages with desirable closure properties and tractable decision problems. We stu...
Christof Löding, P. Madhusudan, Olivier Serre
SIGPLAN
2008
15 years 4 months ago
Rethinking pedagogy for teaching PL with more than PL concepts in mind
Depending on individual department goals, undergraduate computer science educators teach theoretical concepts and skills with varying priorities on preparing students for continui...
Lori L. Pollock