Sciweavers

492 search results - page 20 / 99
» Play to Test
Sort
View
ICAT
2007
IEEE
14 years 1 months ago
Photorealistic VR Games?
Virtual reality technologies dramatically change the game experience when compared to most popular console games. VR systems may provide a higher user involvement due to the possi...
Salvatore Livatino
BICOB
2009
Springer
13 years 11 months ago
Constrained Fisher Scores Derived from Interaction Profile Hidden Markov Models Improve Protein to Protein Interaction Predictio
Protein-protein interaction plays critical roles in cellular functions. In this work, we propose a computational method to predict protein-protein interaction by using support vec...
Alvaro J. González, Li Liao
AVI
2004
13 years 9 months ago
Scene-Driver: reusing broadcast animation content for engaging, narratively coherent games
Scene-Driver is a software toolkit for the reuse of broadcast animation content to provide new engaging experiences for children. It has been developed and tested using content fr...
Annika Wolff, Paul Mulholland, Zdenek Zdráh...
PUC
2006
128views more  PUC 2006»
13 years 7 months ago
A cube to learn: a tangible user interface for the design of a learning appliance
In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learnin...
Lucia Terrenghi, Matthias Kranz, Paul Holleis, Alb...
IVA
2010
Springer
13 years 6 months ago
Using Artificial Team Members for Team Training in Virtual Environments
In a good team, members do not only perform their individual task, they also coordinate their actions with other members of the team. Developing such team skills usually involves e...
Jurriaan van Diggelen, Tijmen Muller, Karel van de...