Sciweavers

492 search results - page 2 / 99
» Play to Test
Sort
View
LREC
2010
135views Education» more  LREC 2010»
13 years 9 months ago
The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environm
The present paper reports on a recent effort that resulted in the establishment of a unique multimodal affect database, referred to as the PlayMancer database. This database was c...
Theodoros Kostoulas, Otilia Kocsis, Todor Ganchev,...
INTETAIN
2009
Springer
14 years 2 months ago
The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play
This paper reports the design, implementation, and application of a new interface for augmenting performance and play on the low flying trapeze. Sensors were used to gauge the moti...
Anne Hoekstra, Christoph Bartneck, Michael J. Lyon...
TEDU
2008
124views Education» more  TEDU 2008»
13 years 7 months ago
'Killer Phrases': Design Steps for a Game with Digital Role-Playing Agents
The Killer Phrase game is a digital role-playing game where the player is the moderator of a discussion between two debating robots. In this article, the design steps for the creat...
Ulrike Spierling
ICGA
2006
312views Optimization» more  ICGA 2006»
15 years 7 months ago
New Approximate Strategies for Playing Sum Games based on Subgame Types
In this work we investigate the potential of combining AI tree-search algorithms with the algorithms of combinatorial game theory to provide more efficient strategies for playing s...
Manal Zaky, Cherif Salama, Salma Ghoneim
ICPR
2006
IEEE
14 years 8 months ago
Recognizing Expressions in a New Database Containing Played and Natural Expressions
We describe a new expression database which contains video sequences of both played and natural expressions and an expression classification system based on warped optical flow fi...
James Skelley, Robert Fischer, Arup Sarma, Bernd H...