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CHI
2004
ACM
14 years 8 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
SIGMOD
2009
ACM
122views Database» more  SIGMOD 2009»
14 years 8 months ago
Finding min-repros in database software
Testing and debugging database system applications is often challenging and time consuming. A database tester (or DB tester for short) has to detect a problem, determine why it ha...
Nicolas Bruno, Rimma V. Nehme
EUROSYS
2010
ACM
14 years 4 months ago
Execution Synthesis: A Technique for Automated Software Debugging
Debugging real systems is hard, requires deep knowledge of the code, and is time-consuming. Bug reports rarely provide sufficient information, thus forcing developers to turn int...
Cristian Zamfir, George Candea
CSE
2009
IEEE
14 years 2 months ago
A Study of Information Diffusion over a Realistic Social Network Model
—Sociological models of human behavior can explain population-level phenomena within social systems; computer modeling can simulate a wide variety of scenarios and allow one to p...
Andrea Apolloni, Karthik Channakeshava, Lisa Durbe...
IROS
2009
IEEE
150views Robotics» more  IROS 2009»
14 years 2 months ago
AWE: A robotic wall and reconfigurable desk supporting working life in a digital society
—“AWE” is a programmable “Animated Work Environment” supporting everyday human activities, at home, work and school, in an increasingly digital society. AWE features a no...
Keith Evan Green, Ian D. Walker, Leo J. Gugerty, J...