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SIGCOMM
1994
ACM
13 years 11 months ago
An Algorithm for Lossless Smoothing of MPEG Video
Interframe compression techniques, such as those used in MPEG video, give rise to a coded bit stream where picture sizes di er by a factor of 10 or more. As a result, bu ering is ...
Simon S. Lam, Simon Chow, David K. Y. Yau
ISCA
1998
IEEE
126views Hardware» more  ISCA 1998»
13 years 11 months ago
Switcherland: A QoS Communication Architecture for Workstation Clusters
Computer systems have become powerful enough to process continuous data streams such as video or animated graphics. While processing power and communication bandwidth of today...
Hans Eberle, Erwin Oertli
ISCAS
2003
IEEE
168views Hardware» more  ISCAS 2003»
14 years 23 days ago
Hardware-oriented optimization and block-level architecture design for MPEG-4 FGS encoder
MPEG-4 Fine Granularity Scalability (FGS) provides bandwidth adaptation and error resilience features for streaming applications. In this paper. by estimating the required computa...
Chih-Wei Hsu, Yung-Chi Chang, Wei-Min Chao, Liang-...
CN
2006
112views more  CN 2006»
13 years 7 months ago
Optimal server allocations for streaming multimedia applications on the Internet
In this paper, we address the server selection problem for streaming applications on the Internet. The architecture we consider is similar to the content distribution networks con...
Padmavathi Mundur, Poorva Arankalle
ICN
2001
Springer
13 years 12 months ago
A System Level Framework for Streaming 3-D Meshes over Packet Networks
In this paper, a system-level framework is proposed for 3-D graphics streaming. The proposed architecture is scalable with respect to the variations in both bandwidth and channel e...
Ghassan Al-Regib, Yucel Altunbasak